The following image shows the result obtained after clicking on the Create button and a few minutes of process. Let's try to render a 600 pixels wide image at the best quality level with the Depth of field lens. If applying the proportions of the 3D view to the image doesn't match your needs, you may select a more standard ratio or even don't apply any ratio when the width or the height of the image is changed. Therefore, you should rather create large images only once the lighting of image is correct. Like with a real camera, images with more pixels show more details and can be displayed on a larger surface, but they will take more time to be computed and will generate larger files. The Fisheye and Spherical lenses are used in special circumstances that are not treated in this tip.ĭepending on the destination of the computed photo, you may need to modify its size in pixels. The Lens drop down list lets you choose some special lenses, like the Depth of field one which forces the focus distance to 250 cm with a limited depth of field (by default, the lens is a pinhole with an infinite depth of field). When one of the two best quality levels is selected, the Create photo pane proposes some additional options at its bottom shown in the following capture. The higher the quality level is, the longer it will take to process a picture. The Quality slider displayed in the Create photo pane has 4 levels, from the fastest level which uses the same rendering quality as in the 3D view, to the best level which computes a more photo realistic picture that takes into account the lights placed in the scene. Creating a photoĪs explained in the Creating photos section of the help, the 3D view > Create photo menu item lets you create images from the framing shown in the 3D view. Once you found the right point of view and field of view, store this information with the 3D view > Store point of view menu item to be able to easily restore it later with the 3D view > Go to point of view menu, in case you moved the visitor meanwhile. The following image shows the framing obtained with a wider field of view equal to 70°. By default, the horizontal field of view is 63°, which matches a focal length of 29mm on a 24x36 full frame camera. This dialog box lets you also change the field of view of the lens of the camera, like with a zoom. Thanks to the dialog box displayed with the 3D view > Modify virtual visitor menu item, you may precisely choose its location and orientation. To choose the point of view of your choice, you can move and rotate the visitor in the plan or use the mouse and the keyboard arrows when the 3D view has the focus (just click in the 3D view).Īctually, this visitor is a kind of camera that can be placed anywhere and oriented like you want. The Virtual visit mode lets you choose a point of view of a human visitor which location is drawn in the plan. When the Aerial view centered on selection option is selected in preferences, the moves in the 3D view will be centered on the selected object, like for the door selected in the following home used to for this tip. The Aerial view mode lets you choose a point of view around the designed home, and dragging the mouse in the 3D view will make the point of view turn around its center. Keep in mind the etymological meaning of photography "drawing with light", because without good light, you won't get a nice picture!Īs explained in the Editing 3D view section of the user's guide and help, Sweet Home 3D offers two main categories of points of view in the 3D view menu: Aerial view, the default option, and Virtual visit. the size in pixels of the computed image.the lens of the camera with its field of view and depth of field.the point of view where the camera is placed.Similarly to photography, the quality of a picture rendered with a computer depends on various criteria: You have been working hard on the new decoration of your living room and want to show to your friends how beautiful it will be when the works will be finished? The following tip will help you to create the best photorealistic rendering.
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